Escape Velocity Entertainment
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As an IT Systems Engineer, you will manage and monitor systems, handle employee onboarding and offboarding, troubleshoot applications, maintain security and backups, and create scripts to enhance system efficiency. You'll provide support and liaise with vendors while ensuring system availability and improving processes.
As a Senior UI Engineer, you will collaborate with design, animation, and audio teams to create and debug code for UI on a game project, ensuring adherence to coding standards, identifying risks, and actively participating in product design and testing.
The Senior Concept Artist will be responsible for designing characters, weapons, and props for AAA game development, ensuring high-quality concepts from early production to final render while collaborating with other artists and providing feedback.
As an Outsourcing VFX Artist, you will collaborate with external vendors to create high-quality VFX for game cosmetics, guide and provide feedback to outsourcing teams, and ensure the artistic quality aligns with the game’s direction while managing production schedules and resolving pipeline inefficiencies.
The Cinematic Editor will edit in-game cinematics, trailers, and promotional content while collaborating with teams to create cohesive cinematic experiences. Responsibilities include storyboarding, integrating cinematics into the game engine, applying visual effects, and managing video assets to enhance the player experience.
The VFX Artist will design and implement high-quality AAA visual effects, collaborate with teams to uphold artistic standards, translate design references into prototypes, and optimize performance for games. Strong artistic skills and an understanding of animation principles are essential, along with effective communication and collaboration skills.
The Senior Systems Designer will design and optimize systems for player engagement in AAA game initiatives, focusing on monetization and player experience through data-driven design. Collaboration with cross-functional teams to create systems that enhance user experience is essential, alongside leadership and technical problem-solving skills.
As a Senior Backend Engineer at Escape Velocity, you will design and develop a high-performance backend infrastructure for games, collaborate with developers on integration, and identify technical risks while ensuring code quality. You will utilize technologies like C++, Docker, and cloud services to create reliable and scalable systems.
As a Systems Designer at Escape Velocity, you will develop and balance major game systems for an online multiplayer experience, collaborating with design leads and advocating for player experience. Your expertise in systems design will contribute to creating engaging metagame features and solutions.
Seeking a Tech Designer to implement and maintain technical framework for gameplay systems across a game studio. Responsible for technical workflows, tools, and architecture. Must have good knowledge of game design principles and scripting skills.
The Senior VFX Artist will design and implement high-quality AAA VFX, collaborating with leadership and various teams to meet quality standards and optimize performance. They will translate concepts into prototypes and continually improve processes, all while supporting inclusive team culture and artistic growth.
The Pipeline Engineer will support the Art and Production team by developing tools, scripts, and integrations for production tracking using Shotgrid and Jira. Responsibilities include collaborating with teams to gather requirements, researching new techniques for efficiency, and providing clear communication about improvements.
The Outsourcing UI Artist will collaborate with internal teams and external vendors to produce high-quality UI assets for cosmetics within games, manage asset integration and quality assurance, and provide feedback and training to outsourcing partners while ensuring alignment with project goals.
The Senior Technical Artist will support the Environment Art team by creating shaders and content while ensuring build stability. Responsibilities include collaborating with art and engineering teams, researching new techniques, analyzing game performance, and enhancing productivity tools for artists. Candidates should have a strong technical and artistic background with at least 5 years in a relevant field and experience in AAA titles.
As a UI Artist, you will create AAA quality UI elements and collaborate with designers and engineers to ensure cohesive integration within the game. Responsibilities include delivering high-quality UI assets, enhancing player experience, and building the UI Art implementation pipeline.