The 3D Art Lead at Hypemasters will define and maintain the visual style for new games, lead and mentor a team of artists, ensure high visual standards, manage project schedules, and collaborate cross-functionally to enhance gameplay and production efficiency.
Hypemasters is working on World War Armies, but also new games in different settings. For this role, we are looking for someone to take a leadership position with a primary focus on new games, guiding the artistic vision while maintaining high visual standards and optimising resources.
Responsibilities:
- Define and maintain the visual style for the company’s games, with a primary focus on new titles.
- Collaborate with designers and producers to enhance gameplay through strong art direction.
- Stay updated on industry trends and competitor strategies.
- Lead and mentor a team of 3D and 2D artists, fostering creativity and collaboration.
- Provide regular feedback to maintain visual and technical standards.
- Work cross-functionally with UI/UX, animation, and development teams.
- Oversee 3D modelling pipelines for characters and environments optimised for mobile platforms.
- Ensure art assets meet performance standards like memory and LOD management.
- Improve the production pipeline for efficiency and quality control.
- Manage the art production schedule and ensure deadlines are met without sacrificing quality.
- Oversee multiple projects, adapting workflows based on each project’s needs.
- Collaborate with production teams to manage budgets and resources efficiently.
- Explore new tools and techniques to maintain cutting-edge mobile game visuals.
- Encourage experimentation and push the limits of mobile game art.
- 5+ years in 3D game art creation, with at least 2 years in a leadership role, ideally in mobile gaming.
- Experience delivering mobile game projects from concept to launch, with a strong portfolio showcasing 3D art expertise.
- Experience with Unity pipelines for mobile platforms.
- Familiarity with free-to-play models and mid-core mobile game audiences.
- Proficiency in 3D modelling, texturing, and shading (Maya, 3ds Max, Blender, ZBrush).
- Strong understanding of mobile optimization for poly counts, textures, and performance.
- Expertise in character and environment design, including anatomy and sculpting.
- Creative visionary capable of balancing artistic ambition with the constraints of mobile game development.
- Strong communication and leadership skills.
- Proactive problem-solving abilities in a fast-paced environment.
- Work wherever you want - you can work from one of our offices or remotely. We can sponsor your office of choice!
- Regular team parties & hangouts
- A culture of growth - ambitious goals await you, and a culture that constantly fuels growth
- Work with top specialists of the gaming market (ex-Meta, Playtika, My.Games, Creative Mobile, Wargaming, Nekki, Playrix etc - the best of the best choose Hypemasters)
Top Skills
3Ds Max
Blender
Maya
Unity
Zbrush
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