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Rockstar Games

Animation Tools Programmer (All Levels)

Reposted 7 Days Ago
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In-Office
Edinburgh, City of Edinburgh, Scotland
Mid level
In-Office
Edinburgh, City of Edinburgh, Scotland
Mid level
Develop and maintain animation exporters, editors, and pipelines to support character, camera, and facial animation. Iterate with animators and riggers, implement tasks from lead tools programmers, and support large-scale game animation workflows.
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At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar is on the lookout for a passionate Animation Tools Programmer. This is an exciting opportunity to work closely with our game development teams, across all animation disciplines, and help drive our animation tools technology forward to support the creation of all of Rockstar Games projects. 

The Animation Tools Programmer role will involve developing and maintaining animation related tools and pipelines for our advanced animation systems for large scale games. We’re looking for someone with the skills to iterate with our animation and rigging teams to implement the very best tools for character, camera and facial animation.

This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland. 

WHAT WE DO
  • The Rockstar Games Tools Team create and maintain software tools that are used by all game development disciplines to support the creation of all Rockstar Games projects.
  • These software tools range from digital content exporters, a data processing asset pipeline to game, CI/CD automation systems and UI editors.
RESPONSIBILITIES
  • Work within the Tools team on all animation related technology, mainly focused on animation exporters, editors and pipelines.
  • Implement tasks to specification defined by the Lead Tools programmers.
REQUIREMENTS
  • A degree in Computer Science, Mathematics or equivalent.
  • Experience with C++ and/or C#.
  • Strong math skills.
  • Strong team communication skills.
  • Ability to work within a team.
  • Ability to work within a schedule and deliver effectively to deadlines.
PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience with MotionBuilder and/or Maya.
  • Experience working with animators and riggers.
  • Games industry experience working on AAA titles.
HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.  

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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