Senior Marketing Artist (m/f/d)

Posted 11 Days Ago
Remote
Senior level
Gaming
The Role
As a Senior Marketing Artist, you will create compelling visuals for mobile game marketing, including app store assets and promotional content. Collaborating with various teams, you will optimize marketing materials based on performance data and mentor other artists. Your role includes maintaining high-quality standards and staying updated on design trends.
Summary Generated by Built In

About DECA Games

We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.

DECA is a remote company with over 300 people in over 30 countries globally. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.

About our culture

We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).

This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).

About the role

As a Senior Marketing Artist at DECA, you will collaborate with marketing, product, and creative teams to develop compelling visuals for mobile game marketing campaigns, including app store creatives, promotional content, and social media assets. Your expertise will be key in showcasing our games to a global audience and driving user acquisition.


Responsibilities

  • Work closely with the ASO team to design icons, feature images, screenshots, and preview videos that optimize visibility and conversion in app stores.
  • Create high-quality content for mobile game marketing, including app store assets (icons, screenshots, videos), game trailers, promotional videos, ads, graphics, and animations.
  • Collaborate with the marketing, design, and game development teams to conceptualize and produce compelling campaigns.
  • Collaborate on visual marketing campaigns, being part of the process from ideation to execution and ensuring that all assets are delivered on time and at the highest quality.
  • Contribute to multiple projects with varying styles while maintaining a high standard of quality and creativity.
  • Collaborate with marketing teams to test and optimize creative assets for user acquisition (UA) campaigns, adjusting visuals based on performance data to maximize installs and engagement.
  • Help other marketing artist in the team level up their skills through mentoring and feedback 
  • Keep up-to-date with the latest trends in mobile gaming, digital marketing, and design to ensure that marketing assets are fresh, modern, and competitive in the marketplace.


Requirements

  • Experience in graphic design, marketing art, or a similar role, ideally within the mobile games or gaming industry.
  • Proficient in Adobe Creative Suite (Photoshop, Illustrator, After Effects, etc.) and other relevant design tools.
  • Experience with video editing and motion graphics (After Effects, Premiere, etc.) for trailers and ads.
  • Knowledge of 3D design tools (Blender, Maya, etc.) or mobile-specific marketing tools is a plus.
  • A strong portfolio showcasing marketing assets, particularly for mobile games, including app store visuals, social media creatives, and user acquisition campaigns.
  • Ability to understand campaign performance data and translate it into actionable design decisions for A/B testing and optimization.

Benefits

  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Weekly remote Embodiment@Work breathing and workout exercises.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 30 different countries.
  • Flat hierarchies with an open-door policy.

Top Skills

After Effects
Blender
Illustrator
Maya
Photoshop
Premiere
The Company
193 Employees
Remote Workplace
Year Founded: 2016

What We Do

Live Ops Experts Breathing New Life into Old Games

DECA Games uses their unique approach to live operations to breathe new life into games on the decline. The team works with games studios and developers who lack the resources to handle the responsibilities of running a game as a service. DECA Games provides a way for developers to profit from the long tail of games and enhances the experience for a game’s dedicated fanbase with their long term approach to games as a service. They handle all community management, product management, feature development, art, customer support, live events and promotion planning to ensure a high quality integrated service.

WHAT DO WE BELIEVE IN?
Small smart teams trump big organizations. Limit hierarchy.
You should find something challenging and interesting in work.
Fun comes when we learn and succeed together.
Trusting our employees. We trust them to do what they think is best and to do what’s right for the company.
Flexible hours and locations as long as the projects don’t suffer.
Every employee should feel like they have impact on their product and team.

DECA Games is an Embracer Group company.

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